// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class DisplayClusterRemoteControlInterceptor : ModuleRules { public DisplayClusterRemoteControlInterceptor(ReadOnlyTargetRules ROTargetRules) : base(ROTargetRules) { ShortName = "RCInterceptor"; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "DisplayCluster", "Engine", "RemoteControlInterception", "Serialization", }); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.Add("UnrealEd"); } } }