// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class DisplayClusterMultiUser : ModuleRules { public DisplayClusterMultiUser(ReadOnlyTargetRules ROTargetRules) : base(ROTargetRules) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "ConcertSyncClient", "DisplayClusterConfiguration", "Engine", "MediaAssets" }); } }