// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class DisplayClusterMoviePipeline : ModuleRules { public DisplayClusterMoviePipeline(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "Json", "DisplayCluster" } ); PublicDependencyModuleNames.AddRange( new string[] { "MovieRenderPipelineCore", "MovieRenderPipelineRenderPasses", "ImageWriteQueue", "RenderCore", "RHI", "ActorLayerUtilities", "OpenColorIO", "DisplayCluster", "DisplayClusterConfiguration", } ); } }