// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class DisplayClusterMediaEditor : ModuleRules { public DisplayClusterMediaEditor(ReadOnlyTargetRules ROTargetRules) : base(ROTargetRules) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "DisplayClusterMedia", "Engine", "SharedMemoryMedia", "UnrealEd", }); } }