// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Capture/DisplayClusterMediaCaptureCameraBase.h" /** * Camera capture adapter (tile) */ class FDisplayClusterMediaCaptureCameraTile : public FDisplayClusterMediaCaptureCameraBase { public: FDisplayClusterMediaCaptureCameraTile( const FString& MediaId, const FString& ClusterNodeId, const FString& CameraId, const FIntPoint& TilePosition, UMediaOutput* MediaOutput, UDisplayClusterMediaOutputSynchronizationPolicy* SyncPolicy ); protected: //~ Begin FDisplayClusterMediaCaptureViewport virtual bool GetCaptureSizeFromConfig(FIntPoint& OutSize) const override; //~ End FDisplayClusterMediaCaptureViewport };