// Copyright Epic Games, Inc. All Rights Reserved. #include "Capture/DisplayClusterMediaCaptureCameraTile.h" #include "DisplayClusterMediaHelpers.h" FDisplayClusterMediaCaptureCameraTile::FDisplayClusterMediaCaptureCameraTile( const FString& InMediaId, const FString& InClusterNodeId, const FString& InCameraId, const FIntPoint& InTilePosition, UMediaOutput* InMediaOutput, UDisplayClusterMediaOutputSynchronizationPolicy* InSyncPolicy ) : FDisplayClusterMediaCaptureCameraBase( InMediaId, InClusterNodeId, InCameraId, DisplayClusterMediaHelpers::GenerateICVFXTileViewportName(InClusterNodeId, InCameraId, InTilePosition), InMediaOutput, InSyncPolicy) { } bool FDisplayClusterMediaCaptureCameraTile::GetCaptureSizeFromConfig(FIntPoint& OutSize) const { // The same workaround as the viewport tile has OutSize = { 64, 64 }; return true; }