// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class DisplayClusterMedia : ModuleRules { public DisplayClusterMedia(ReadOnlyTargetRules ROTargetRules) : base(ROTargetRules) { PublicDependencyModuleNames.AddRange( new string[] { "DisplayClusterConfiguration", "Media", "MediaAssets", "MediaIOCore", }); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "DisplayCluster", "DisplayClusterShaders", "Engine", "OpenColorIO", "Renderer", "RenderCore", "RHI", }); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.Add("UnrealEd"); } if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows)) { AddEngineThirdPartyPrivateStaticDependencies(Target, "DX12"); PrivateDependencyModuleNames.Add("D3D12RHI"); } } }