// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class DisplayClusterDetails : ModuleRules { public DisplayClusterDetails(ReadOnlyTargetRules ROTargetRules) : base(ROTargetRules) { PrivateDependencyModuleNames.AddRange( new string[] { "DisplayCluster", "DisplayClusterConfiguration", "DisplayClusterOperator", "ApplicationCore", "AppFramework", "ColorCorrectRegions", "ColorGradingEditor", "Core", "CoreUObject", "DetailCustomizations", "EditorStyle", "Engine", "InputCore", "Kismet", "PropertyEditor", "PropertyPath", "Slate", "SlateCore", "ToolWidgets", "UnrealEd", "WorkspaceMenuStructure", }); } }