// Copyright Epic Games, Inc. All Rights Reserved. #include "DisplayClusterLog.h" // Plugin-wide log categories DEFINE_LOG_CATEGORY(LogDisplayClusterBarrier); DEFINE_LOG_CATEGORY(LogDisplayClusterBarrierGP); DEFINE_LOG_CATEGORY(LogDisplayClusterBlueprint); DEFINE_LOG_CATEGORY(LogDisplayClusterCluster); DEFINE_LOG_CATEGORY(LogDisplayClusterConfig); DEFINE_LOG_CATEGORY(LogDisplayClusterEngine); DEFINE_LOG_CATEGORY(LogDisplayClusterFailover); DEFINE_LOG_CATEGORY(LogDisplayClusterGame); DEFINE_LOG_CATEGORY(LogDisplayClusterModule); DEFINE_LOG_CATEGORY(LogDisplayClusterNetwork); DEFINE_LOG_CATEGORY(LogDisplayClusterRender); DEFINE_LOG_CATEGORY(LogDisplayClusterRenderSync); DEFINE_LOG_CATEGORY(LogDisplayClusterViewport);