// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" /** * Auxiliary class. Responsible for terminating application. */ class FDisplayClusterAppExit { public: enum class EExitType { // Delicate UE exit, full resource cleaning. Normal, // Kills current process. No resource cleaning performed. KillImmediately, }; public: static void ExitApplication(const FString& Msg, EExitType ExitType = FDisplayClusterAppExit::EExitType::Normal); };