// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class XRBaseEditor : ModuleRules { public XRBaseEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "PropertyEditor", "InputCore", "SlateCore", "Slate", "HeadMountedDisplay", "XRBase", } ); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.AddRange( new string[] { }); } } } }