// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class WaveTableEditor : ModuleRules { public WaveTableEditor(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange(new string[] { "AssetTools", "SlateCore", }); PrivateDependencyModuleNames.AddRange(new string[] { "AudioEditor", "AudioExtensions", "Core", "CoreUObject", "CurveEditor", "Engine", "EditorFramework", "EditorWidgets", "GameProjectGeneration", "InputCore", "PropertyEditor", "SequenceRecorder", "Slate", "ToolWidgets", "UnrealEd", "WaveTable", }); } }