// Copyright Epic Games, Inc. All Rights Reserved. #include "StateTreeEvaluatorBase.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(StateTreeEvaluatorBase) #if WITH_GAMEPLAY_DEBUGGER FString FStateTreeEvaluatorBase::GetDebugInfo(const FStateTreeReadOnlyExecutionContext& Context) const { TStringBuilder<256> Builder; Builder << TEXT('['); Builder << Name; Builder << TEXT("]\n"); return Builder.ToString(); } // Deprecated void FStateTreeEvaluatorBase::AppendDebugInfoString(FString& DebugString, const FStateTreeExecutionContext& Context) const { DebugString += FString::Printf(TEXT("[%s]\n"), *Name.ToString()); } #endif // WITH_GAMEPLAY_DEBUGGER