// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System; public class SpatializationEditor : ModuleRules { public SpatializationEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "AudioEditor" } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "EditorFramework", "Engine", "AudioMixer", "LevelEditor", "Spatialization", "UnrealEd" } ); PrivateIncludePathModuleNames.Add("TargetPlatform"); } }