// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class SoundCueTemplatesEditor : ModuleRules { public SoundCueTemplatesEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "SoundCueTemplates", "AudioEditor", "AssetDefinition", "ToolMenus" } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "GameProjectGeneration", "UnrealEd", "Slate", "SlateCore", "ContentBrowser" } ); PrivateIncludePathModuleNames.AddRange( new string[] { "AssetTools" } ); } }