// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Components/PrimitiveComponent.h" #include "SmartObjectContainerRenderingComponent.generated.h" #define UE_API SMARTOBJECTSMODULE_API class FPrimitiveSceneProxy; UCLASS(MinimalAPI, hidecategories = (Object, LOD, Lighting, VirtualTexture, Transform, HLOD, Collision, TextureStreaming, Mobile, Physics, Tags, AssetUserData, Activation, Cooking, Rendering), editinlinenew, meta = (BlueprintSpawnableComponent)) class USmartObjectContainerRenderingComponent : public UPrimitiveComponent { GENERATED_BODY() public: UE_API USmartObjectContainerRenderingComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); //~ Begin UPrimitiveComponent Interface UE_API virtual FPrimitiveSceneProxy* CreateSceneProxy() override; virtual bool ShouldRecreateProxyOnUpdateTransform() const override { return true; } //~ End UPrimitiveComponent Interface //~ Begin USceneComponent Interface UE_API virtual FBoxSphereBounds CalcBounds(const FTransform &LocalToWorld) const override; //~ End USceneComponent Interface }; #undef UE_API