// Copyright Epic Games, Inc. All Rights Reserved. #include "MockNetSerializer.h" namespace UE::Net { struct FMockNetSerializer { static constexpr uint32 Version = 0; static constexpr bool bIsForwardingSerializer = true; // Triggers asserts if a function is missing typedef int SourceType; // Arbitrary type typedef FMockNetSerializerConfig ConfigType; static const ConfigType DefaultConfig; static void Serialize(FNetSerializationContext&, const FNetSerializeArgs&); static void Deserialize(FNetSerializationContext&, const FNetDeserializeArgs&); static void SerializeDelta(FNetSerializationContext&, const FNetSerializeDeltaArgs&); static void DeserializeDelta(FNetSerializationContext&, const FNetDeserializeDeltaArgs&); static void Quantize(FNetSerializationContext&, const FNetQuantizeArgs&); static void Dequantize(FNetSerializationContext&, const FNetDequantizeArgs&); static bool IsEqual(FNetSerializationContext&, const FNetIsEqualArgs&); static bool Validate(FNetSerializationContext&, const FNetValidateArgs&); static void CloneDynamicState(FNetSerializationContext&, const FNetCloneDynamicStateArgs&); static void FreeDynamicState(FNetSerializationContext&, const FNetFreeDynamicStateArgs&); static void CollectNetReferences(FNetSerializationContext&, const FNetCollectReferencesArgs&); }; UE_NET_IMPLEMENT_SERIALIZER(FMockNetSerializer); const FMockNetSerializer::ConfigType FMockNetSerializer::DefaultConfig; void FMockNetSerializer::Serialize(FNetSerializationContext&, const FNetSerializeArgs& Args) { const ConfigType* Config = static_cast(Args.NetSerializerConfig); ++Config->CallCounter->Serialize; } void FMockNetSerializer::Deserialize(FNetSerializationContext&, const FNetDeserializeArgs& Args) { const ConfigType* Config = static_cast(Args.NetSerializerConfig); ++Config->CallCounter->Deserialize; } void FMockNetSerializer::SerializeDelta(FNetSerializationContext&, const FNetSerializeDeltaArgs& Args) { const ConfigType* Config = static_cast(Args.NetSerializerConfig); ++Config->CallCounter->SerializeDelta; } void FMockNetSerializer::DeserializeDelta(FNetSerializationContext&, const FNetDeserializeDeltaArgs& Args) { const ConfigType* Config = static_cast(Args.NetSerializerConfig); ++Config->CallCounter->DeserializeDelta; } void FMockNetSerializer::Quantize(FNetSerializationContext&, const FNetQuantizeArgs& Args) { const ConfigType* Config = static_cast(Args.NetSerializerConfig); ++Config->CallCounter->Quantize; } void FMockNetSerializer::Dequantize(FNetSerializationContext&, const FNetDequantizeArgs& Args) { const ConfigType* Config = static_cast(Args.NetSerializerConfig); ++Config->CallCounter->Dequantize; } bool FMockNetSerializer::IsEqual(FNetSerializationContext&, const FNetIsEqualArgs& Args) { const ConfigType* Config = static_cast(Args.NetSerializerConfig); ++Config->CallCounter->IsEqual; return Config->ReturnValues->bIsEqual; } bool FMockNetSerializer::Validate(FNetSerializationContext&, const FNetValidateArgs& Args) { const ConfigType* Config = static_cast(Args.NetSerializerConfig); ++Config->CallCounter->Validate; return Config->ReturnValues->bValidate; } void FMockNetSerializer::CloneDynamicState(FNetSerializationContext&, const FNetCloneDynamicStateArgs& Args) { const ConfigType* Config = static_cast(Args.NetSerializerConfig); ++Config->CallCounter->CloneDynamicState; } void FMockNetSerializer::FreeDynamicState(FNetSerializationContext&, const FNetFreeDynamicStateArgs& Args) { const ConfigType* Config = static_cast(Args.NetSerializerConfig); ++Config->CallCounter->FreeDynamicState; } void FMockNetSerializer::CollectNetReferences(FNetSerializationContext&, const FNetCollectReferencesArgs& Args) { const ConfigType* Config = static_cast(Args.NetSerializerConfig); ++Config->CallCounter->CollectNetReferences; } }