// Copyright Epic Games, Inc. All Rights Reserved. #include "IrisTestMessageStreamOperators.h" #include "Iris/ReplicationSystem/Filtering/NetObjectFilter.h" namespace UE::Net { FTestMessage& operator<<(FTestMessage& Message, ENetFilterStatus Status) { return Message << (Status == ENetFilterStatus::Disallow ? TEXT("ENetFilterStatus::Disallow") : TEXT("ENetFilterStatus::Allow")); } }