// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class AESHandlerComponent : ModuleRules { public AESHandlerComponent(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "PacketHandler", "PlatformCrypto", "PlatformCryptoContext", } ); } }