// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Modules/ModuleInterface.h" /** See MultiServerNode for more details about multi-server networking as a whole. */ class FMultiServerConfigurationModule : public IModuleInterface { public: FMultiServerConfigurationModule() {} virtual ~FMultiServerConfigurationModule() {} // IModuleInterface virtual bool SupportsDynamicReloading() override { return false; } virtual bool SupportsAutomaticShutdown() override { return false; } };