// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using System.Collections.Generic; using UnrealBuildTool; public class ModelViewViewModelDebuggerEditor : ModuleRules { public ModelViewViewModelDebuggerEditor(ReadOnlyTargetRules Target) : base(Target) { ShortName = "MVVMDebuggerEditor"; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "ModelViewViewModel", "ModelViewViewModelDebugger", }); PrivateDependencyModuleNames.AddRange( new string[] { "InputCore", "LevelEditor", "MessageLog", "Projects", "SlateCore", "Slate", "ToolMenus", "ToolWidgets", "WorkspaceMenuStructure", }); } }