// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using System.Collections.Generic; using UnrealBuildTool; public class ModelViewViewModelDebugger : ModuleRules { public ModelViewViewModelDebugger(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "FieldNotification", "ModelViewViewModel", }); PrivateDependencyModuleNames.AddRange( new string[] { "SlateCore", "Slate", "UMG", }); } }