// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using System.Collections.Generic; using UnrealBuildTool; public class ModelViewViewModelBlueprint : ModuleRules { public ModelViewViewModelBlueprint(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "DeveloperSettings", "Engine", "FieldNotification", "ModelViewViewModel", }); PrivateDependencyModuleNames.AddRange( new string[] { "BlueprintGraph", "EnhancedInput", "Kismet", "KismetCompiler", "PropertyEditor", "PropertyPath", "SlateCore", "Slate", "UMG", "UMGEditor", "UnrealEd", }); } }