// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using System.Collections.Generic; using UnrealBuildTool; public class ModelViewViewModelAssetSearch : ModuleRules { public ModelViewViewModelAssetSearch(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "AssetSearch", "Core", "CoreUObject", "ModelViewViewModel", "ModelViewViewModelBlueprint", }); PrivateDependencyModuleNames.AddRange( new string[] { "InputCore", "UMGEditor", }); } }