// Copyright Epic Games, Inc. All Rights Reserved. #include "MetasoundValueNode.h" #include "MetasoundNodeRegistrationMacro.h" #define LOCTEXT_NAMESPACE "MetasoundStandardNodes_Value" namespace Metasound { namespace MetasoundValueNodePrivate { FNodeClassMetadata CreateNodeClassMetadata(const FName& InDataTypeName, const FName& InOperatorName, const FText& InDisplayName, const FText& InDescription, const FVertexInterface& InDefaultInterface) { FNodeClassMetadata Metadata { FNodeClassName{ "Value", InOperatorName, InDataTypeName }, 1, // Major Version 0, // Minor Version InDisplayName, InDescription, PluginAuthor, PluginNodeMissingPrompt, InDefaultInterface, { METASOUND_LOCTEXT("ValueCategory", "Value") }, { }, FNodeDisplayStyle{} }; return Metadata; } } using FValueNodeInt32 = TValueNode; METASOUND_REGISTER_NODE(FValueNodeInt32) using FValueNodeFloat = TValueNode; METASOUND_REGISTER_NODE(FValueNodeFloat) using FValueNodeBool = TValueNode; METASOUND_REGISTER_NODE(FValueNodeBool) using FValueNodeString = TValueNode; METASOUND_REGISTER_NODE(FValueNodeString) } #undef LOCTEXT_NAMESPACE