// Copyright Epic Games, Inc. All Rights Reserved. #include "DSP/BufferVectorOperations.h" #include "DSP/Flanger.h" #include "Internationalization/Text.h" #include "MetasoundAudioBuffer.h" #include "MetasoundExecutableOperator.h" #include "MetasoundFacade.h" #include "MetasoundNodeRegistrationMacro.h" #include "MetasoundParamHelper.h" #include "MetasoundPrimitives.h" #include "MetasoundStandardNodesCategories.h" #include "MetasoundStandardNodesNames.h" #define LOCTEXT_NAMESPACE "MetasoundStandardNodes_FlangerNode" namespace Metasound { namespace FlangerVertexNames { METASOUND_PARAM(InputAudio, "In Audio", "The audio input."); METASOUND_PARAM(InputModulationRate, "Modulation Rate", "The LFO frequency (rate) that varies the delay time, in Hz. Clamped at blockrate."); METASOUND_PARAM(InputModulationDepth, "Modulation Depth", "The LFO amplitude (strength) that scales the delay time."); METASOUND_PARAM(InputCenterDelay, "Center Delay", "The center delay amount (in milliseconds)."); METASOUND_PARAM(InputMixLevel, "Mix Level", "Balance between original and delayed signal (Should be between 0 and 1.0; 0.5 is equal amounts of each and > 0.5 is more delayed signal than non-delayed signal)."); METASOUND_PARAM(OutputAudio, "Out Audio", "Output audio with flanger effect applied."); } class FFlangerOperator : public TExecutableOperator { public: static const FNodeClassMetadata& GetNodeInfo() { auto InitNodeInfo = []() -> FNodeClassMetadata { const FName OperatorName = TEXT("Flanger"); const FText NodeDisplayName = METASOUND_LOCTEXT("Metasound_FlangerNodeDisplayName", "Flanger"); const FText NodeDescription = METASOUND_LOCTEXT("Metasound_FlangerNodeDescription", "Applies a flanger effect to input audio."); FNodeClassMetadata Info; Info.ClassName = { StandardNodes::Namespace, OperatorName, TEXT("") }; Info.MajorVersion = 1; Info.MinorVersion = 0; Info.DisplayName = NodeDisplayName; Info.Description = NodeDescription; Info.Author = PluginAuthor; Info.CategoryHierarchy = { NodeCategories::Filters }; Info.PromptIfMissing = PluginNodeMissingPrompt; Info.DefaultInterface = GetVertexInterface(); return Info; }; static const FNodeClassMetadata Info = InitNodeInfo(); return Info; } static const FVertexInterface& GetVertexInterface() { using namespace FlangerVertexNames; static const FVertexInterface Interface( FInputVertexInterface( TInputDataVertex(METASOUND_GET_PARAM_NAME_AND_METADATA(InputAudio)), TInputDataVertex(METASOUND_GET_PARAM_NAME_AND_METADATA(InputModulationRate), 0.5f), TInputDataVertex(METASOUND_GET_PARAM_NAME_AND_METADATA(InputModulationDepth), 0.5f), TInputDataVertex(METASOUND_GET_PARAM_NAME_AND_METADATA(InputCenterDelay), 0.5f), TInputDataVertex(METASOUND_GET_PARAM_NAME_AND_METADATA(InputMixLevel), 0.5f) ), FOutputVertexInterface( TOutputDataVertex(METASOUND_GET_PARAM_NAME_AND_METADATA(OutputAudio)) ) ); return Interface; } static TUniquePtr CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults) { using namespace FlangerVertexNames; const FInputVertexInterfaceData& InputData = InParams.InputData; FAudioBufferReadRef AudioInput = InputData.GetOrCreateDefaultDataReadReference(METASOUND_GET_PARAM_NAME(InputAudio), InParams.OperatorSettings); FFloatReadRef ModulationRate = InputData.GetOrCreateDefaultDataReadReference(METASOUND_GET_PARAM_NAME(InputModulationRate), InParams.OperatorSettings); FFloatReadRef ModulationDepth = InputData.GetOrCreateDefaultDataReadReference(METASOUND_GET_PARAM_NAME(InputModulationDepth), InParams.OperatorSettings); FFloatReadRef CenterDelay = InputData.GetOrCreateDefaultDataReadReference(METASOUND_GET_PARAM_NAME(InputCenterDelay), InParams.OperatorSettings); FFloatReadRef MixLevel = InputData.GetOrCreateDefaultDataReadReference(METASOUND_GET_PARAM_NAME(InputMixLevel), InParams.OperatorSettings); return MakeUnique(InParams, AudioInput, ModulationRate, ModulationDepth, CenterDelay, MixLevel); } FFlangerOperator(const FBuildOperatorParams& InParams, const FAudioBufferReadRef& InAudioInput, const FFloatReadRef& InputModulationRate, const FFloatReadRef& InputModulationDepth, const FFloatReadRef& InputCenterDelay, const FFloatReadRef& InMixLevel) : AudioIn(InAudioInput) , ModulationRate(InputModulationRate) , ModulationDepth(InputModulationDepth) , CenterDelay(InputCenterDelay) , MixLevel(InMixLevel) , AudioOut(FAudioBufferWriteRef::CreateNew(InParams.OperatorSettings)) , Flanger() { Reset(InParams); } virtual void BindInputs(FInputVertexInterfaceData& InOutVertexData) override { using namespace FlangerVertexNames; InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputAudio), AudioIn); InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputModulationRate), ModulationRate); InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputModulationDepth), ModulationDepth); InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputCenterDelay), CenterDelay); InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputMixLevel), MixLevel); } virtual void BindOutputs(FOutputVertexInterfaceData& InOutVertexData) override { using namespace FlangerVertexNames; InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(OutputAudio), AudioOut); } void Reset(const IOperator::FResetParams& InParams) { AudioOut->Zero(); Flanger.Init(InParams.OperatorSettings.GetSampleRate()); } void Execute() { // Update flanger parameters if necessary Flanger.SetModulationRate(*ModulationRate); Flanger.SetCenterDelay(*CenterDelay); Flanger.SetModulationDepth(*ModulationDepth); Flanger.SetMixLevel(*MixLevel); int32 NumFrames = AudioIn->Num(); Flanger.ProcessAudio(*AudioIn, NumFrames, *AudioOut); } private: // The input audio buffer FAudioBufferReadRef AudioIn; // LFO parameters FFloatReadRef ModulationRate; FFloatReadRef ModulationDepth; FFloatReadRef CenterDelay; // Balance between original and delayed signal // (Should be between 0 and 1.0; // 0.5 is equal amounts of each and // > 0.5 is more delayed signal than non-delayed signal) FFloatReadRef MixLevel; // Audio output FAudioBufferWriteRef AudioOut; // Flanger DSP object Audio::FFlanger Flanger; }; using FFlangerNode = TNodeFacade; METASOUND_REGISTER_NODE(FFlangerNode) } #undef LOCTEXT_NAMESPACE