// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; namespace UnrealBuildTool.Rules { public class MetasoundGenerator : ModuleRules { public MetasoundGenerator(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "SignalProcessing", "Engine", "AudioExtensions", "TraceLog" } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "AudioMixer", "MetasoundGraphCore", "MetasoundStandardNodes", "MetasoundFrontend" } ); } } }