// Copyright Epic Games, Inc. All Rights Reserved. #include "MetasoundReceiveNode.h" namespace Metasound { namespace ReceiveNodeInfo { FNodeClassName GetClassNameForDataType(const FName& InDataTypeName) { return FNodeClassName { "Receive", InDataTypeName, FName() }; } int32 GetCurrentMajorVersion() { return 1; } int32 GetCurrentMinorVersion() { return 0; } } }