// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; namespace UnrealBuildTool.Rules { public class MetasoundEngineTest : ModuleRules { public MetasoundEngineTest(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange ( new string[] { "Core", "CoreUObject", "Engine", "AudioExtensions", "AudioMixer", "SignalProcessing", "Projects" } ); PublicDependencyModuleNames.AddRange ( new string[] { "MetasoundGraphCore", "MetasoundGenerator", "MetasoundFrontend", "MetasoundEngine", "MetasoundStandardNodes" } ); } } }