// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "MetasoundFrontendDocument.h" namespace Metasound::Engine { METASOUNDENGINE_API void RegisterInterfaceBindings(const TArray& InBindings); METASOUNDENGINE_API bool UnregisterInterfaceBinding(const FMetasoundFrontendVersion& InInputInterfaceVersion, const FMetasoundFrontendVersion& InOutputInterfaceVersion); METASOUNDENGINE_API bool UnregisterAllInterfaceBindings(const FMetasoundFrontendVersion& InInputInterfaceVersion); } // namespace Metasound::Engine