// Copyright Epic Games, Inc. All Rights Reserved. #include "MetasoundEngineNodesNames.h" namespace Metasound { namespace EngineNodes { const FName Namespace = "UE"; const FName MonoVariant = "Mono"; const FName StereoVariant = "Stereo"; const FName QuadVariant = "Quad"; const FName FiveDotOneVariant = "5dot1"; const FName SevenDotOneVariant = "7dot1"; } }