// Copyright Epic Games, Inc. All Rights Reserved. #include "MetasoundAudioBus.h" #include "AudioDevice.h" namespace Metasound { FAudioBusAsset::FAudioBusAsset(const TSharedPtr& InInitData) { if (InInitData.IsValid()) { if (InInitData->CheckTypeCast()) { AudioBusProxy = MakeShared(InInitData->GetAs()); } } } }