// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class SkeletalMeshModifiers : ModuleRules { public SkeletalMeshModifiers(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "MeshDescription", "SkeletalMeshDescription", "SkeletalMeshUtilitiesCommon", "RenderCore", "CoreUObject", "Engine", "ApplicationCore", "SlateCore", "Slate", "UnrealEd", "ToolWidgets" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); } }