// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ModelingComponents : ModuleRules { public ModelingComponents(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "PhysicsCore", "InteractiveToolsFramework", "MeshDescription", "StaticMeshDescription", "GeometryCore", "GeometryFramework", "GeometryAlgorithms", "DynamicMesh", "MeshConversion", "ModelingOperators", "DeveloperSettings", // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Chaos", "Engine", "RenderCore", "RHI", "ImageWriteQueue", "SkeletalMeshDescription", // FSkeletalMeshAttributes::DefaultSkinWeightProfileName "SlateCore", "ImageCore", "PlanarCut", "GeometryCollectionEngine", "MeshConversionEngineTypes", "GeometryCache" // ... add private dependencies that you statically link with here ... } ); if (Target.bCompileAgainstEditor) // #if WITH_EDITOR { PrivateDependencyModuleNames.AddRange( new string[] { "UnrealEd", "Slate" }); } DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); } }