// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class MeshModelingTools : ModuleRules { public MeshModelingTools(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "InputCore", "InteractiveToolsFramework", "GeometryCore", "GeometryFramework", "GeometryAlgorithms", "DynamicMesh", "MeshConversion", "MeshDescription", "StaticMeshDescription", "ModelingComponents", "ModelingOperators", // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", // ... add private dependencies that you statically link with here ... } ); bDisableAutoRTFMInstrumentation = true; } }