// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "MassVisualizationTrait.h" #include "MassMovableVisualizationTrait.generated.h" #define UE_API MASSREPRESENTATION_API UCLASS(MinimalAPI) class UMassMovableVisualizationTrait : public UMassVisualizationTrait { GENERATED_BODY() public: UE_API virtual void BuildTemplate(FMassEntityTemplateBuildContext& BuildContext, const UWorld& World) const override; }; #undef UE_API