// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class MassMovementEditor : ModuleRules { public MassMovementEditor(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.AddRange( new string[] { } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "AssetTools", "EditorFramework", "UnrealEd", "RHI", "Slate", "SlateCore", "PropertyEditor", "DetailCustomizations", "MassEntity", "MassCommon", "MassMovement", } ); PrivateDependencyModuleNames.AddRange( new string[] { "RenderCore", "KismetWidgets", "ToolMenus", "AppFramework", "Projects", } ); } } }