// Copyright Epic Games, Inc. All Rights Reserved. #include "CoreMinimal.h" #include "IMassMovementModule.h" #include "UObject/CoreRedirects.h" class FMassMovementModule : public IMassMovementModule { /** IModuleInterface implementation */ virtual void StartupModule() override; virtual void ShutdownModule() override; }; IMPLEMENT_MODULE(FMassMovementModule, MassMovement) void FMassMovementModule::StartupModule() { // This code will execute after your module is loaded into memory (but after global variables are initialized, of course.) } void FMassMovementModule::ShutdownModule() { // This function may be called during shutdown to clean up your module. For modules that support dynamic reloading, // we call this function before unloading the module. }