// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "MassSettings.h" #include "MassGameplaySettings.generated.h" UCLASS(MinimalAPI, config = Mass, defaultconfig, DisplayName = "Mass Gameplay") class UMassGameplaySettings : public UMassModuleSettings { GENERATED_BODY() public: UPROPERTY(EditAnywhere, config, Category = Debug, meta = (ConsoleVariable = "mass.debug.VLogSpawnLocations")) bool bLogSpawnLocations = true; };