// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class LiveLinkOverNDisplay : ModuleRules { public LiveLinkOverNDisplay(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", }); PrivateDependencyModuleNames.AddRange( new string[] { "DisplayCluster", "Engine", "LiveLinkInterface", }); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.AddRange( new string[] { "Settings" }); } } }