// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; public class HarmonixMidiTests : ModuleRules { public HarmonixMidiTests(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "UnrealEd", "HarmonixMidi", } ); } }