// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class HarmonixMidi : ModuleRules { public HarmonixMidi(ReadOnlyTargetRules Target) : base(Target) { //OptimizeCode = CodeOptimization.Never; PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "TimeManagement", "MusicEnvironment", }); PrivateDependencyModuleNames.AddRange( new string[] { "AudioExtensions", "Engine", "Harmonix", }); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.Add("AssetRegistry"); PrivateDependencyModuleNames.Add("UnrealEd"); } } }