// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class HarmonixMetasoundTests : ModuleRules { public HarmonixMetasoundTests(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "FunctionalTesting", "UnrealEd", "AudioExtensions", "MetasoundEngine", "MetasoundEngineTest", "MetasoundFrontend", "MetasoundGenerator", "MetasoundGraphCore", "MetasoundStandardNodes", "HarmonixDsp", "HarmonixMetasound", "HarmonixMidi", "Projects", "SignalProcessing" } ); } }