// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class HarmonixDspTests : ModuleRules { public HarmonixDspTests(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "Engine", "UnrealEd", "HarmonixDsp", "HarmonixDspEditor", "HarmonixMidi", "Projects", "SignalProcessing" } ); } }