// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class HarmonixDspEditor : ModuleRules { public HarmonixDspEditor(ReadOnlyTargetRules Target) : base(Target) { //OptimizeCode = CodeOptimization.Never; PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange ( new string[] { "Core", "CoreUObject", "DeveloperSettings" } ); PrivateDependencyModuleNames.AddRange( new string[] { "ContentBrowser", "CurveEditor", "Engine", "EditorWidgets", "EditorScriptingUtilities", "Harmonix", "HarmonixEditor", "HarmonixMidi", "HarmonixDsp", "UnrealEd", "Json", "AssetRegistry", "AssetDefinition", "AssetTools", "PropertyEditor", "DetailCustomizations", "Slate", "SlateCore", "Settings", "ToolMenus", "InputCore" } ); } }