// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "GroomBindingAsset.h" #include "AssetDefinitionDefault.h" #include "GroomBindingActions.generated.h" UCLASS() class UAssetDefinition_GroomBindingAsset : public UAssetDefinitionDefault { GENERATED_BODY() public: // UAssetDefinition Begin virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_GroomBinding", "GroomBinding"); } virtual FLinearColor GetAssetColor() const override; virtual TSoftClassPtr GetAssetClass() const override { return UGroomBindingAsset::StaticClass(); } virtual TConstArrayView GetAssetCategories() const override { static const auto Categories = { EAssetCategoryPaths::Misc }; return Categories; } virtual UThumbnailInfo* LoadThumbnailInfo(const FAssetData& InAssetData) const override; // UAssetDefinition End };