// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "GroomBindingAssetThumbnailScene.h" #include "Templates/UniquePtr.h" #include "ThumbnailRendering/DefaultSizedThumbnailRenderer.h" #include "UObject/ObjectMacros.h" #include "GroomBindingAssetThumbnailRenderer.generated.h" class FCanvas; class FRenderTarget; UCLASS(config = Editor, MinimalAPI) class UGroomBindingAssetThumbnailRenderer : public UDefaultSizedThumbnailRenderer { GENERATED_BODY() public: // Begin UThumbnailRenderer Object HAIRSTRANDSEDITOR_API virtual bool CanVisualizeAsset(UObject* Object); HAIRSTRANDSEDITOR_API virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* RenderTarget, FCanvas* Canvas, bool bAdditionalViewFamily) override; // End UThumbnailRenderer Object // UObject implementation HAIRSTRANDSEDITOR_API virtual void BeginDestroy() override; private: TUniquePtr ThumbnailScene; };