// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class HairStrandsDataflow: ModuleRules { public HairStrandsDataflow(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "ChaosCore", "Chaos", "DataflowCore", "DataflowEngine", "DataflowEditor", "DataflowNodes", "DataflowEnginePlugin", "HairStrandsCore", "Engine", "GeometryAlgorithms", "GeometryCore", "MeshConversion", "MeshConversionEngineTypes", "MeshDescription", "DynamicMesh", "SkeletalMeshDescription", "StaticMeshDescription", "Slate", "SlateCore" } ); } } }