// Copyright Epic Games, Inc. All Rights Reserved. /*============================================================================= NiagaraDataInterfacePressureGrid.ush =============================================================================*/ #pragma once static const int FLUID_PRESSURE_OFFSET = 6; static const int SOLID_WEIGHT_OFFSET = 7; static const int SOLID_VELOCITY_OFFSET = 10; static const int SOLID_DISTANCE_OFFSET = 13; static const int FLUID_DISTANCE_OFFSET = 14; static const int FLUID_DENSITY_OFFSET = 15;