// Copyright Epic Games, Inc. All Rights Reserved. #include "Solvers/ConstrainedMeshSmoother.h" #include "Solvers/Internal/ConstrainedMeshSmoothers.h" TUniquePtr UE::MeshDeformation::ConstructConstrainedMeshSmoother(const ELaplacianWeightScheme WeightScheme, const FDynamicMesh3& DynamicMesh) { TUniquePtr Deformer(new FBiHarmonicMeshSmoother(DynamicMesh, WeightScheme)); return Deformer; }